﻿using UnityEngine;
using System.Collections;

public class UpgradeIncome : Upgrade {

	// Use this for initialization
	void Start () {
        UpgradeType = TargetofUpgrade.LevelMaster;
	}
	
	// Update is called once per frame
	void Update () {
	
	}

    protected override void applyEffect(GameObject target)
    {
        target.GetComponent<LevelMaster>().CashMultiplier -= Modifier;
    }
}
